![]() Graphics are a bit hit and miss for me in this game. On a side note this game should have taken a note from Doom 3 and made the players flashlight cast shadows, if I have my settings set to the highest you can at least give me that, the flashlight effect lacks depth and generally looks crappy without shadows, it's such a great effect for player flashlights and it's another missed opportunity. The chest is where my grenades should be and my sides where my pistols are. It sucks in Killing Floor and it just adds clutter to the already crowded inventory space. Next up is the flashlight, why can't I just have a flashlight on my head like in Lone Echo? Why can't I just tap the side of my head with my finger out to turn it on, this is a much better mechanic and actually allows me to point the flashlight where I want to, don't design game mechanics that rely on you using a hand to equip the flashlight (especially in a game that pretty much requires you to have two hands for using guns), that's just shitty, Doom 3 did it and everyone hated it. This is something I feel Arizona Sunshine gets right (although not perfect), where at least I know that if I drop the clip, bring the gun to my waist and hear a reload sound I KNOW that gun has ammo in it. This can turn for the worst since reloading absolutely relies on the player waiting for the animation to finish and there's no absolutely solid indicator that such a thing has occurred (except watching the ammo counter), on multiple occasions I've thought I've reloaded my guns and put them away to equip something else only to find I hadn't waited for the reload animation to finish. Reloading in this game feels terrible, it's a canned animation of an invisible hand loading the gun with a set timer, which removes a lot of agency from the player when they want to reload. Speaking of guns, this leads me to the next part about reloading. ![]() The game really fails in what to prioritize in terms of load out, and it makes me so unsure of what I'm equipping that I just never even tried equipping grenades as there was no truly deterministic way to get my hands on them. ![]() All too often I'd be backed into a corner in a fight, reaching for my pistols but instead I pull out two hand grenades, or I do pull out a pistol but a flash light in the other hand. The only natural feeling element about the inventory system were the items equipped on your back, nothing else about it felt natural, intuitive or easy. The real problem with the inventory system is it tries to do far too much with such a small space with very little in the way of feedback to let you know what you have your hands on. The next thing you'll discover in the tutorial is just how awkward the inventory system is, the setting for putting your pistols at your waist is completely ineffective, it puts them back a bit making them difficult to feel out and equip. The tutorial itself is almost an analogy for what you're going to experience through out the rest of the game, frustration, poor design, lots of exposition and crappy jokes (haha, homeless people are funny!). Yes, we get the joke, now shut up and let me complete the tutorial. Let's get down to business, the tutorial was the first thing in the game to absolutely annoy the piss out of me, some people might like the one dimensional humour but for me it come off as a boring waste of time, as I wanted to get through the tutorial as quick as possible I was held back by the game attempting jokes, constantly, at each station taking time to say "initiate safety message" or some such, every single time I walked up to a new station. Apples to Oranges you might say, and in a way you're correct, but as fruit they still have some points of comparison, especially as the apple is riddled with worms and has begun to rot (freshness comparison, spoiler, the apple is KFI). KFI leaves me to really appreciate a game truly built from the ground up for VR, but that game is not KFI, it's Arizona Sunshine. So I was really ready to love Killing Floor: Incursion (KFI from here on out), having played Arizona Sunshine before and liking it quite a lot but seeing room for improvement. No low effort memes, gifs, image macros, etc.Įverything you need to know about the Quest 2 Wiki Pages.Read the FAQ before posting a question.This is a place for friendly VR discussion, don’t start drama, attack, or bait other redditors.New Quest 2 Owner? - Everything you need to know about the Quest 2 Rules of the Oculus Subreddit Welcome to /r/Oculus, a place for Oculus fans to discuss VR.
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